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Old Sep 26, 2007, 08:33 AM // 08:33   #21
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Hi, Holababe^^!

@Pheonix Tears
You got the lore of the Charrs wrong.
The Charrs hate humans cause the humans took over some of their land .
Read somemore lore, If you can't find any make a thread asking about this.
Try checking Druid's Overlook and Riverside Inn.
And Plural form of Sylvari are not Sylvaris it's just Sylvari, In what I think.
Never heard of Pandora's Box doing something with the Mursaats.
Why would the Deimos side with Grenth if they are Evil?, Grenth is Good BTW.
And no one said about Sylvari being a Forest Guardian.

Last edited by [M]agna_[C]arta; Sep 26, 2007 at 08:39 AM // 08:39..
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Old Sep 26, 2007, 10:09 AM // 10:09   #22
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I think race traits should follow several rules:

1) Passive bonuses, negatives should be kept relatively small.

2) Passive bonuses, negatives should be kept balanced. That is to say, there's no race which has a positive that helps you and a negative which doesn't affect you. Every player should feel the positives and negatives (for example +health or -health or +energy or -energy, everybody is affected).

3) Passive bonuses, negatives should avoid favoring specific classes. That is to say, you shouldn't have a spellcaster race or a warrior race. They should both provide bonuses to both styles of fighting in different ways as well as negatives which counter-balance both styles of fighting.

4) Bonuses, negatives should not touch 'Death Penalty', 'Heal rate', 'Environmental effects', or anything which should stay relatively static for all players, as modifying them would probably give undesireable consequences.

5) And it is my personal feelings that humans should remain the untouched untampered choice for players who don't want the negatives of any race.

Last edited by Hawkeye; Sep 26, 2007 at 10:12 AM // 10:12..
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Old Sep 26, 2007, 12:02 PM // 12:02   #23
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Quote:
Originally Posted by Hawkeye
I think race traits should follow several rules:

1) Passive bonuses, negatives should be kept relatively small.

2) Passive bonuses, negatives should be kept balanced. That is to say, there's no race which has a positive that helps you and a negative which doesn't affect you. Every player should feel the positives and negatives (for example +health or -health or +energy or -energy, everybody is affected).

3) Passive bonuses, negatives should avoid favoring specific classes. That is to say, you shouldn't have a spellcaster race or a warrior race. They should both provide bonuses to both styles of fighting in different ways as well as negatives which counter-balance both styles of fighting.

4) Bonuses, negatives should not touch 'Death Penalty', 'Heal rate', 'Environmental effects', or anything which should stay relatively static for all players, as modifying them would probably give undesireable consequences.

5) And it is my personal feelings that humans should remain the untouched untampered choice for players who don't want the negatives of any race.
What he said...

Except I'd like to add, have bonuses somehow justified/explained in the races lore, not just adding them because they happen to be good for balance, but because they really fit the race.

And I think you take #4 to broad.
Bonuses, as in non passive; could be anything.
  • Favored treatment from NPC's, such as: 3% cheaper items from merchants of your own race, or access to special area's or quests.
  • Racial skills such as Norn transformations and Asura summons.
  • Racial roles or directions, making a certain mission easier for Asura because they can turn off some machine that regulates the traps in the area, or Norns and Charr being strong enough to lift something in the way allowing them to take a shortcut.
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Old Sep 26, 2007, 12:08 PM // 12:08   #24
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Question, is it right to touch the Elemental, Physical, Divine(Dark/Light) or Chaos Resistance of a Race?
Also Special Traits, Is it fine if it may sound a little bit of a Primary Attribute.
Like Soul Reaping or Fast Casting?, But I know Energy Storage and Divine Favor and others may be a little overpowered.
Others may be just usless like Critical Mastery or Strength, not entirely usless but for the Casters.
Cause I think those kinds of Attributes should affect the Race instead.
Cause why does the Mesmer is able to Cast Fast? Warrior hit stronger?
So I think this should be Race Trait instead cause those types of attributes should affect the person body composition not cause of no reason at all.
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Old Sep 26, 2007, 01:28 PM // 13:28   #25
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Well you run the risk of making some races 'the race for class x'. So you have to do things like add a negative to a bonus pertaining to the same type of class.

Like adding a 10% more to attack damage shouldn't have a negative as 10% longer recharge (at least not only). It hurts warriors to have longer recharge, it's true, but it isn't what a warrior is about. A better negative would be 10% slower attack. It ends up rounding off damage per second by delivering a heavier payload in slower amounts. This would reflect a race very large, for example.

And yes, I partially agree to the cheaper items idea, System_Crush. The bonus would have to be applied across the board in that case so it remains 'equal', so buying from humans would give a 3% reduced rate as well. Things I wouldn't agree too would be some sort of 'haggling' system by which a race could reduce that rate further, for example. That would be an unfair bonus and spew a bunch of characters for the sole purpose of taking items from the inventory and buying and selling.

I only meant that generally speaking, any 'edge' one race has is not something which would give a severe imbalance to the game or defy the game's death penalty system.
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Old Sep 26, 2007, 02:21 PM // 14:21   #26
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Quote:
Question, is it right to touch the Elemental, Physical, Divine(Dark/Light) or Chaos Resistance of a Race?
Why not? The PvE mobs already do this, also rangers and elementalist armors can.
And necro armors do the opposite for holy damage.

The effect would not be as much as the armors, so not to be unbalancing, but every little helps.
And if it where to become a problem at some point because of a large amount of foes in an area dealing the same damage type, you can use insignias to boost your defense against that damage type if you happen to be weak to it.
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Old Oct 19, 2007, 02:59 PM // 14:59   #27
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I see 55 MONKING DWARVES!
This has been mentioned, but the Dwarves are pretty much extinct in GW2, and I guess 55ing will be, too. :P

Also, I don't see how Sylphs fit in the Guild Wars universe. I'd rather have something, like, Half-Dredge.

Great job on the concept though.
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Old Oct 31, 2007, 12:59 AM // 00:59   #28
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Originally Posted by Clord
I like your concept but there is few flaws.

Dwarves body and mid is changed so, that they got no interst anymore to maintain their race. It is also reason why other races get their abandoned lands.

In GW:EN, Mursaat called lazarus is one from few Mursaat survivors.

I thought the dwarves weren't going to be in GW2 due to Anet not being able to make a female dwarf...

Really? Because I thought mursaat were just lesser creatures, thus their ability to be summoned by asura. Even if their was a Mursaat class, it would get enslaved by the asura >.>
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Old Nov 14, 2007, 03:44 AM // 03:44   #29
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alot of great concept thought,
Small details however like the race that follows abbadon should be changed to kormir just not to forget our deeds in gw2 from nightfall lol

Also, I'd say that I hope more effort is put into making nearly all races compatible on some level with any class

I know it may sound strange, but I'd LOVE to be an asuran warrior of some sort...
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Old Nov 14, 2007, 12:37 PM // 12:37   #30
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Quote:
Originally Posted by shoyon456
alot of great concept thought,
Small details however like the race that follows abbadon should be changed to kormir just not to forget our deeds in gw2 from nightfall lol

Also, I'd say that I hope more effort is put into making nearly all races compatible on some level with any class

I know it may sound strange, but I'd LOVE to be an asuran warrior of some sort...
No, it has a sense why the Undines follow Abbadon as their god, because they are a race from the Seas and Abbadon is(was) the God of Water, also the Undines would never follow a dumb human ***** which has become a God.
That race, which killed their god Abbadon... Undines have a great inner hate in their heart versus human...would you follow a god, that was before something, that you totally hate ? I doubt not ...
The only reason why Undines would not start a war vs. mankind is the thing, that the Undines need the help of the human, to seal back the ancient dragons and to receive their lost powers back, which enables them to do that, which the Undines have lost in their long long sleep. under the sea.
======================

Not ALL Dwarfes have become "stoned" rofl, only some chosen ones ...nobody can tell me, that we have seen ingame underground that the little group of dwarfs there are ALL dwarfs of GW... nope that was only like 0,000000000001% of the dwarven population there....
When Anet don't want to give us dwarfs, then only cause of the reason, because it would mean, that they had to implement then also other classical races as playable races, like centaurs, elves, fairies, gnomes, sylphs and nymphs...

but then do cry all people only WoW and LotR >.>, but I personall<y say there....who cares ...let us simply play, as what we want, just give us the possibility to play as whatever we want, nobody forces you to play as race X, when you don't like them

GW2 will have their set of unique races, I think, then there can also exist a set of classical known races, so that also the faction, that loves classical races can be happy ...
We have also a Dwarf Title, for Dwarf reputation...dwarfs exist in the world, they should also be playable ...

When I should chouse now a 4er Set of Classical Races, that should be playable, I'd say

Dwarfs, Sylphs, Cetaurs and Fairies, because Asuras are like Gnomes, they need to receive only a smaler size, then Dwarfs to be trustworthy and Sylvari are perfect unique Versions of Elfs/Nymphs, GW2 needs only to receive an alot better Character Creator with alot more possibilities of Character Modelling, for example changing on ears...

just create an Sylvari and give them long ears and et voila, there you have your nice GW Wood Elf
====================

Mursaat are no lesser creatures, they are greater demons like the Margonite.
The problem is, creating the skill of summoning Mursaat is just a bad joke.
A skill ,that should be changed and let Asuras summon something else instead, for example Saltspray Dragons with "Ride the Lightning"

I also think, these Asura Summons should receive better skills.

The Naga should attack with Spirit Rift, the Djinn should attack with Fire Ball or use the fire haste of the Djinn. The Ice Kobold should use Maelstrom

I also find it somehow stupid, that only Norn got Elite-pve Skills and all others not ...but however, in the end i don't like all these asura summon skills, that would be better concept skils for finally a REAL Summoner Profesion, which would be able to summon all kinds of Monsters from GW..

but all this has Anet destroyed with these pve skills and as long Mursaat can be summoned through players, it also makes no sense to make them as playable Demon Race.

I hope only that GW2 will have later

1. enough races for everyones taste and

2. that there are enough races, which can be put into all kinds of possible 3D territories, so that the World of GW2 will look really full of live, that when the player explores GW2, that you can expect to meet ever somewhere on an other race.

My optimal Race list for GW2 looks like this:

- Human
- Charr (Felines)
- Norn (Half Titans)
- Sylvari (Wood Elfs/Nymph)
- Asura (Gnomes)
- Dwarf
- Centaur
- Fairy
- Sylph (Heaven's Race)
- Undines (Sea's Race)
- Krait (Draconics/Lizardmen)
- Tengu/ Harpy* (Aviors) *(Heaven)
- Deimos (Sort of Drows)
- Mursaat/Margonite (Demons)
- Vampire*
- Werewolf* *(Undeads/Half Demons)
- Orc
- Troll
- Satyr
- Gremlin

That would be around 20 Races, something in for everyones taste, from good to evil, from underearth race to races that live in the sky to races that live in the seas (so the new 3D engine will have races for every 3D territory XD ^^)
Theres a race of each kind,that you can think of, from GW unique ones to classical known ones, from everythign is somethign in XD

Imagine only a GW2 with such a big variety of playable races, that would be awesome...the world would be somewhat full of live.

*thinks on a big market places in a huge commerce town, where hundreds of peoples run around and so much different races will run around there, u get automatically the feeling of being on an internatinal basar ^^ full of culture...
this is imo the feeling of culture GW2 have, not so much trying to convert real life clutures into GW...races needs culture and so more races a game has, so more cultures can be represented by them ingame, espcialy with such classical well known races, like dwarfs...imagine only the bombastic roleplay flair on such a big multi clutured commerce town.

Also implementing a real day/night interval would make playable races like Werewolfs and Vampires possible and reasonable.
While these races look at day like normal Humans, they transform in night into their true appearance forms.

I hope, Anet uses the huge potential of GW2 to implement into the game an epic row of races and that they don't say no to classical known races... imo i think it would be otherwise from the start on stupid of anet, to brign in dwarfs and centaurs into the world of GW ....would be senseless to give a world such races, when they aren't going to be then playable later.
Each race has great potential for their own campaigns and storylines
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Old Nov 15, 2007, 09:12 AM // 09:12   #31
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Too Much Classes ia a Problem, Too much Races is a Large Problem.
I suggest 2-5 Races only.

Last edited by [M]agna_[C]arta; Nov 15, 2007 at 09:15 AM // 09:15..
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Old Nov 15, 2007, 11:00 AM // 11:00   #32
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Quote:
Originally Posted by [M]agna_[C]arta
Too Much Classes ia a Problem, Too much Races is a Large Problem.
I suggest 2-5 Races only.
Well its more work for the devs
They have to make skins for all races
They have to make armors for all races
They have to make sound packs for all races
They have to make NPC's for all races
They have to make faction(skills) for all races
They have to make Animations for all races(most can be recycled, but not dances for example)
They have to make (starting)villages/homes for all races

So far it actually sounds like many races will make GW a larger, more immercive and more interesting fantasy world.

on the other side though.
EQII has a load of races and proves the folowing 2 points.

More races means more textures and more models, this means more loading time, more memory usage and probably less FPS.

But it also means that there will be many options available for everyone, so not all warriors will be norn or char.
Not all mesmers will be Asura, and not all monks will be human.
Because there is just too many options, all with advantages and disadvantages.
There'd be 6 preferred choices coming down to personal preference mostly; that is a good thing.

Lastly many races would require a spread of attention form players and devs.
This doesn't necessarily lose quality, because Anet can just get more devs to get more work done.
But either with more work or more devs to manage, it becomes more complicated for them, as well as it gets more complicated for players, to pick and learn the advantages and disadvantages of all races.

Anet actually started GW2 instead of Utopia because they where complaining GW was becoming too complicated, with too many modes with too many skills and professions.
They couldn't just snap on what they wanted to make, as another piece to the puzzle.
Only a piece with exactly the right ends would fit.
So they decided it was time for a new puzzle.

Numerically that is 2 good points Vs. 2 bad points, on having a lot of races.

However bad point #2 practically out weighs the others, because the Devs wouldn't want to risk bringing into GW2 what they dumped development on GW1 for.
And because EQII made #1 in the list of failed MMO's because it was too complicated and because of that no one played it.(I tried it, I don't get what is so complicated about it)
(kinda silly because SWG was to complicated for the crowd of 8 year old "I wanna be a jedi" whiners to actually become a jedi. So they made it easyer and it got #4 in the list because all the people that keep playing after the first month, where scared of by how 1 sided it was)

Anyway, I'm not a very practical person and don't agree that EQII is complicated so I second that a lot of races, does as much good as it does bad so there is not problem in putting in a whole bunch of races.
(except the vampires(maybe trolls too*) because unless you f/ up the lore of that race, they are immortal. And vampires should die from sunlight)

*Trolls can't be killed by normal weapons, only incapacitated/KO. Cut of their head and it will grow back(taking X hours) unless you burn all pieces of the corpse, or melt them with acid.
(no WoW n00b replies to that plz, Blizzard is not a source of racial lore)

Last edited by System_Crush; Nov 15, 2007 at 11:07 AM // 11:07..
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Old Nov 15, 2007, 03:14 PM // 15:14   #33
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Originally Posted by Mordakai
Hate it. I think each race should have unique skills and that's it.

Anything more, and we'll just see everyone have dwarf Farmers, Asura spellcasters, and Norn tanks (which we'll probably see too much of anyway, so no reason to make it stupid to make anything other than that).

Oh, and could Sylvari suck more? Sorry I'm so harsh, it's just this is my worst nightmare of what GW2 will be like.
I totally agree. To have racial bonuses is so "Cut and Paste." Guild wars has set out to be different and doing this will only help prevent this.
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Old Nov 15, 2007, 04:02 PM // 16:02   #34
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Quote:
Originally Posted by [M]agna_[C]arta
Too Much Classes is a Problem, Too much Races is a Large Problem.
I suggest 2-5 Races only.
A Net has already stated, that after Charr, Norn, Asura and Sylvari will follow some more Races, once GW2 is released and running a while.
Much races are not a problem, as long the lore around all is easy understandable, as long the races are not uber hard designed creatures, which are hard to implement, meaning, all races should look more or less humanlike in some way, nothing that has ever a different look, like demons with thousands of different unique looks, or races, which simple get too big or too small. Lots of races give the game a extreme far better feeling ofingame cultures, as when you try to convert real life cultures into a game ... als Anet gets then not foreced ever to make only new profession, which fit to any dumb RL culture, because a stand alone game got inspired by culture X, then they can ever implemented new professions at will, without having to worry about any dumb cultures.


Quote:
Originally Posted by System_Crush
Well its more work for the devs
They have to make skins for all races
They have to make armors for all races
They have to make sound packs for all races
They have to make NPC's for all races
They have to make faction(skills) for all races
They have to make Animations for all races(most can be recycled, but not dances for example)
They have to make (starting)villages/homes for all races
-sure, naturally each race should look somehow differnt, thats normal, when Anet made asuras, Norns, Charr and Sylvari, that should be no problem for them to do that work for more races and as said, A Net is planning on more
- have they so or so.. GW2 is in the end still a complete new game, everything has to be made for all races new, don't think, that anything from GW1 will be converted 1:1 to GW2, other then maybe some stuff of our HoM's
-see above...what counts for Armors, will also count for all Sound Effects
- NPC's are the least problem ...
-that is wrong, who says, that A net has to do this ? Who knows of us, if the faction stuff of GW1 will be continued, as we know it from GW1...sure is only that GW2 will have completely new Skills and maybe a new Concept around Skills itself, how they hsould work. we will see it.
- That isn't true either, everything can be recycled, also dances, or do you think, what humans can do on emotes, other races can't ? it will only look different, when i human makes a monk dance, or if an Asura makes it
- Have they ? I don't think so, but it would be only better, if they would do it...would also make more sense, but

Quote:
More races means more textures and more models, this means more loading time, more memory usage and probably less FPS.
Do you know that or do you believe that only ?

Quote:
Because there is just too many options, all with advantages and disadvantages.

But either with more work or more devs to manage, it becomes more complicated for them, as well as it gets more complicated for players, to pick and learn the advantages and disadvantages of all races.
theres NO statement at all yet, if races will, or will not have any advantages/disadvantages against other races....

Quote:
However bad point #2 practically out weighs the others, because the Devs wouldn't want to risk bringing into GW2 what they dumped development on GW1 for.
And because EQII made #1 in the list of failed MMO's because it was too complicated and because of that no one played it.(I tried it, I don't get what is so complicated about it)
(kinda silly because SWG was to complicated for the crowd of 8 year old "I wanna be a jedi" whiners to actually become a jedi. So they made it easyer and it got #4 in the list because all the people that keep playing after the first month, where scared of by how 1 sided it was)
Only because other/older games failed at this, doesn't mean, that GW2 will also fail, when they give as a big load of different races, so that is something in there for every taste from unique to classical and well known ones.
the MMORPG Scene was, is and will be ever a Scenen of learning from fails and mistakes from other older games to get inspired, of how a company can improve their own new game and don't repeat mistakes of other games...and when A Net/NCSOFT is clever enough, they will get inspired hopefull by lots of other game features and by older games, analylzing, at which points those games have failed and improve these features ect. so that they won't fail later in GW2, because they are then better thought out, easier to handle, better understandable ect. pp.
Sure, creating such a big list of different races will mean work, but its work, which will give GW2 an epic RPG flair of ingame culture, once successful made and implemented. Also the game would receive with lots of different races much more "individuality", there are not much MMO's out there, which give their players a big list of choice, as what race you want to play ...
the standart mmorpg offers mostly ever only the same ..say 3-5 races and that was it with the big individual choice, other stuff which would be theoretical good playable races end up in such games then mostly only as enemies or NPC's ...thats boring...good MMORPG's offer every humanlike race, that exits in their game as playable race imo at least

Quote:
(except the vampires(maybe trolls too*) because unless you f/ up the lore of that race, they are immortal. And vampires should die from sunlight)

*Trolls can't be killed by normal weapons, only incapacitated/KO. Cut of their head and it will grow back(taking X hours) unless you burn all pieces of the corpse, or melt them with acid.
(no WoW n00b replies to that plz, Blizzard is not a source of racial lore)
Vampires/Werewolfs should exist in GW2 ..and who the **** cares for realistic lores, this is a fantasy game and in GW the player is with all races "immortal" otherwise our characters would be in GW not ressurectable - no then our characters would be dead forever, once died and we could delete them and make a new one oO
Not everything about the lore of certain races has to be taken too serious, when it would destroy more or the the gameplay of a game ...

As Vampire in GW2 you would look by daylight simple as a Human, which wears wide clothes and hoods ect, so that his skin can't be touched by light and when it becomes night, they show their true faces ... same with werewolfs, only that they don't have to hide from the sunlight
When you attack an Vampire, he will also suffer damage...only because something is "immortal" doesn't mean, that Vampires can't bleed, can't be hexed, can't be poisoned ect. ...Vampires have simple only better physical regenerative powers, than mere human..thats all...and when you slay of a Vampire the head, or thrust through their undead hearts with your blade..they are dead... Vampires are only as far as immortal, as long they don't get burned from sunlight (would end up for balance ingame maybe only in defense malus versus light elemental attacks/spells, but not in instant deaths), as long they don't get headed or got their heart pierced.

You surely have killed several Trolls ingame in GW or ? Then you should know, how they should look like in GW2 also -.-
nothing stupid invulnerable to "normal" weapons as u describe them...nothing, which gets new body parts regrown, once slayed off, you are neither a racial lore, nor neither me or anylone else, that has to descrive, how classical well known races should have too look/work in GW2, should Anet decide to give us them as playable race, its still Anet itself ..which decides that for their game, so don't please forbid other people to say they opinions about races, only because you don't like the concept of classical races from other games
======================

However, to my topic back ...
it would be awesome, when there woukld exist Werewolfs/vampires as own races under the category of having an Undead Race and a Half Demon Race in the game. When I think on these 2 races, automatically come into my mind the two Underground Movies, ^^ That would be so god damn cool to replay in some RP way these personal War between Vampires and Werewolfes ^^, only in a medievil scenario and not in a new age scenarion, like in the movies with pistols.... In the movie, the Vampire Lord also fought with a cool Sword in the End.

Also everyone, who has seen in the latest thread about better Character Customization, which shows videos on youTube about Perfect World...there are also trailers, which show a race (elfs) that are able to fly ...imagine something like this seen on those trailers als "Sylphs", being able to fly through the whole world at high sky ...have the phenomenal world in a bird perspective to overlook ^^ whoa, that would be a great gameplay feeling i wish me to have in GW2 too with playable races (Sylphs) ...
the new 3D engine will will give the game finally a Z-Achsis, what enables GW2 to have also content, like floating islands ect in the Sky and giving the game in general the ability to show much better flying things/creatures, so there should also be a playanble race, that should be able to fly, somehow similar to the Elfs of perfect World...flying so through the worls looks just increadible cool and surely like huge FUN.

GW2 races should not play all only on the ground, that would be boring...with all GW2 races at ground, Anet could just stay at the boring GW1 engine...

but the philosophy of GW2 is called [u]"with +100% more jumping"[/b] XD
meaning, that GW2 will take usage of its much better 3D Engine, that it will have.
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Old Nov 15, 2007, 04:28 PM // 16:28   #35
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/NCSOFT is clever enough,
My account has been hacked, and I need NCsoft to fix it, I went to their site and found 2 bugs in 15 minutes, I think that the brains will have to come from Anet's side(like most other game-Designer&Publisher match ups)

Quote:
Do you know that or do you believe that only ?
What are you smoking?
More textures = more data = more loading time
If this is not true for you plz give me your source so I can break grounds in my field and be come filthy f/ing rich.

More models means more things to move(or jiggle) means more calculations, means more processor time, means more optimization is required to have good FPS.
(or no optimization and force people to buy more RAM and a better video card)
If you can process quicker, the more you have to process, then you should be in a asylum, because that defies the laws of reality.

(your own fault for asking me to get technical)

Quote:
Only because other/older games failed at this, doesn't mean, that GW2 will also fail,
I stated I didn't think EQII failed, a list published in the PU did, which I think is wrong in the first place as it has AO at #5 (and they reviewed patch 12.X, while 17.6 is already up and running)

But I meant to point out that complexity can/will be a problem if you have lots of races with unique stats.(and possibly good/evil starting alignments)

Quote:
You surely have killed several Trolls ingame in GW or ? Then you should know, how they should look like in GW2 also -.-
Oh yea, I totally for gout a bout the green uglies, your right GW trolls already have their own lore and looks.

Quote:
As Vampire in GW2 you would look by daylight simple as a Human, which wears wide clothes and hoods ect, so that his skin can't be touched by light and when it becomes night, they show their true faces ... same with werewolfs, only that they don't have to hide from the sunlight
When you attack an Vampire, he will also suffer damage...only because something is "immortal" doesn't mean, that Vampires can't bleed, can't be hexed, can't be poisoned ect. ...Vampires have simple only better physical regenerative powers, than mere human..thats all...and when you slay of a Vampire the head, or thrust through their undead hearts
Can I cut/burn their clothes off in PvP?
Would they have to feed?

Quote:
Originally Posted by phoenix
so that they won't fail later in GW2, because they are then better thought out, easier to handle, better understandable ect. pp.
Sure, creating such a big list of different races will mean work, but its work, which will give GW2 an epic RPG flair of ingame culture, once successful made and implemented. Also the game would receive with lots of different races much more "individuality", there are not much MMO's out there, which give their players a big list of choice, as what race you want to play ...
the standart mmorpg offers mostly ever only the same ..say 3-5 races and that was it with the big individual choice, other stuff which would be theoretical good playable races end up in such games then mostly only as enemies or NPC's ...thats boring...good MMORPG's offer every humanlike race, that exits in their game as playable race imo at least
Quote:
Originally Posted by me
So far it actually sounds like many races will make GW a larger, more immercive and more interesting fantasy world.
Thats what I said... I think.
Or should I add unique from most other MMO's to the good stuff list?
Making it 3 Vs. 2 so Anet should add many races sure fire?
Ok, no argument from me there.
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Old Nov 15, 2007, 05:36 PM // 17:36   #36
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Hmm...

if the game has to load now the data of 500 Human Character, or the Data of 100 Humans, 100 Norn, 100 Asuras, 100 Charr and 100 Sylvari makes imo no (great) difference...but I'm not very experienced about that ...thats why i asked you, if you know, what you wrote there, or if you believe it only that it is so ...
========0

Hmm, naturally have Vampires to drink Blood ^^, otherwise we have only Wannabe Vamps ... I say, wen Vampires get implemented in GW2, they should receive a Blood Meter, which very slowly decreases and when the Blood Meter reaches 0, that vampire has to drink Blood ...

it would give ingame new buyable items....vials which could be filled with blood from dead enemies, but it has to be pure blood from humanlike races, so not blood from monsters or animals...

this way can also be implemented Heal Potions ect. as consumeable items, so that the Heal Class in GW2 (monk, whatever) won't be in GW2 again like in GW1 the main focus of all teams
(why use skills which cost only energy), when i can also use consumeables, which heal me )

also could be implemented in GW2 hopefully a PK Mode, but with strongly level restrictions ect. so that the PK Mode won't become only a big Festival for f***ing Griefers. PK mode would give also the PVE a nice additional RP touch ^^

imagine only to play as a Rogue RP like and you play PK in search of your next victim, ^^ I would find that find ...finish off hopefully the victim and steal something for your victory.
Naturally people could active activate/deactivate for them self, if their Character should be in PK Mode or not, but that decision can be made only every x days ....

PK mode makes it also possible so that Players can make good or evil characters and thereby u gain gain good or evil reputation ^^
being a good or bad guy could also unlock certain armors/weapons, which could be only usable by good/bad guys/girls ^^ *g*
But I go too offtopic XXD, but it would be nice features for GW2 at all
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Old Nov 15, 2007, 07:06 PM // 19:06   #37
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Quote:
Originally Posted by Phoenix Tears
Hmm...

if the game has to load now the data of 500 Human Character, or the Data of 100 Humans, 100 Norn, 100 Asuras, 100 Charr and 100 Sylvari makes imo no (great) difference...but I'm not very experienced about that ...thats why i asked you, if you know, what you wrote there, or if you believe it only that it is so ...
========0
Well it's actually exponential, so 5 humans vs 5 different races is a much bigger difference than 500 vs 5X100, it's not game killing, but it will definitely be there.
Hopefully improvements in the engine will also be there, not only making things look better, but making the game runs smoother too.

One thing I wonder though, is if Asuras would cause less lag because they have small models with smaller textures and if Norns would cause more lag...

Quote:
Originally Posted by Phoenix Tears
But I go too offtopic XXD, but it would be nice features for GW2 at all
True

A blood meter would be kinda weird though, would make the vampire play completely different from others races while playing the same class.

Quote:
Originally Posted by the team's monk
"Oh shit, I forgot my BM! Self heal for a sec guys I gotta fill my vial."
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Old Nov 15, 2007, 07:48 PM // 19:48   #38
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20 different races would be pretty cool, but waaay too much work to create unique storylines, quests, armours, character models, items, locations and other stuff for each single one.
Also some of the races don't have anything to do with the Guild Wars world... like Vampires, Deimos's, Werewolves, Orcs and Satyrs (don't even know what a Satyr is XD).
Then about racial bonuses and weaknesses, that would suck, because it limits your choices if you want to play a class effective.

In my opinion the 5 different playable races (human, norn, asura, charr, sylvari) Anet is planning to add in Guild Wars 2 is good enough. It's always nice to have more, but it would be too much work and more chance on having imbalanced classes/skills.
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Old Nov 16, 2007, 01:36 PM // 13:36   #39
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Thats a Satyr


They are also called/be known as "Faun"

Desc:
http://en.wikipedia.org/wiki/Satyr
A Hybrid Race ..half Human, half Goat, with 2 Legs, unlike Centaurs, which are Half Human, Half Horse with 4 legs ...
==========

@Milennin
Deimos is only a thought out name for a race, that should be similar looking to Drows (Dark Elves)
Yes, they have nothing to do with the lore of GW1...but that doesn't mean, that they can't be implemented into the lore of GW2 or at general into the GW World...

With GW2 getting a Z-Axis, players being able to fully explore the world with no borders in moving around ... mankind can explore more XD and find new races..., also the world of GW is imo still not complete, ...the world has still place for like 2-3 new continents...and on new continents with absolute new content can live other races on...when these continents are yet absolutely undiscovered by mankind of GW, theny the people of GW can#t naturally know, that there are other races ect pp ^^

the Z-axis allows it GW2 to implement 2 awesome races at least, from which 1 could live in the seas as amphibian race (Undines) and the other one could be a winged race (Sylphs), which live high in the sky in their floating island empires, which are tarned as clouds, which float thanks through the strong magic of huge Rune Stones, which have the power to create big Anti Gravity Forces, which can lift up anything. Sylphs would be the most awesoe playeable race i would wish me for GW2, a winged race, with that I can fly in the high sky over the world lke the winged elfs of the game Perfect World.
That would make somewhat of FUN. Being able to to start flying, and to land, wherever you are in the persistant world.

As Undine versus that again, you can then just go into seas/lakes and dive into them, as long as you want, without any air problems, like other races, which would have to retake every while new air, being able to dive to the deepest points of seas/lakes, where only Undines can live, viewing underwater towns, fighting under water versus sea monsters and animals, like Sharks XD
Being able to have Sea pets lol... think only as Undine Ranger of taming a Shark *g* or a now it comes ..a Clown Fish lol *Findign Nemo rofl*, but most cool imo would be taming a Dolphin ^^.
under Water 3D real time Battles, whoa, what an imagination, that would be so cool because under water you have absolutely no movement limits, you can attack something from absolutely all sides and that very quick out from your own movement.
=========

@SC: i don't believe, that it would be such kinda weird, when each own race would also have its own unique style of gameplay, i would love that... when every race would be totally different to be played...then GW2 won't become boring ..never, each race being a total different play experience.
And i don#t think, its to hard as Vampire, to buy some Vials by day as the appearance of a normal human, then to kill ingame some Human Enemies, or what would be even cooler, when you could interact as vampire with NPC's...lure your victims into traps, where they are alone and where nobody sees you ..and then BITE *g* muahahaha

playing as a Vampire would be sure increadible fun , especially for players, Which take RP really serious, like me for example and I hope, GW2 will receive a much better RP flair, then GW1 with more playable races..so more..so better as said for the ingame culture feeling

PS. when Blood Meter reaches 0 and Vampire drinks no blood, the Vamp will receive a little Life Degeneration and will take more damage, because hes then in a state of physical weakness, that would be the balancing malus, for otherwise increased physical regenerations and better movement abilities...
shoudl Anet give each race really certain advantages/disadvanteges ..but we will see..hopefully anet gives us finally soon more information about GW2, or I become crazy *g*
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Old Nov 16, 2007, 03:18 PM // 15:18   #40
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Quote:
Originally Posted by Phoenix Tears
Thats a Satyr


They are also called/be known as "Faun"

Desc:
http://en.wikipedia.org/wiki/Satyr
A Hybrid Race ..half Human, half Goat, with 2 Legs, unlike Centaurs, which are Half Human, Half Horse with 4 legs ...
==========

@Milennin
Deimos is only a thought out name for a race, that should be similar looking to Drows (Dark Elves)
Yes, they have nothing to do with the lore of GW1...but that doesn't mean, that they can't be implemented into the lore of GW2 or at general into the GW World...

With GW2 getting a Z-Axis, players being able to fully explore the world with no borders in moving around ... mankind can explore more XD and find new races..., also the world of GW is imo still not complete, ...the world has still place for like 2-3 new continents...and on new continents with absolute new content can live other races on...when these continents are yet absolutely undiscovered by mankind of GW, theny the people of GW can#t naturally know, that there are other races ect pp ^^

the Z-axis allows it GW2 to implement 2 awesome races at least, from which 1 could live in the seas as amphibian race (Undines) and the other one could be a winged race (Sylphs), which live high in the sky in their floating island empires, which are tarned as clouds, which float thanks through the strong magic of huge Rune Stones, which have the power to create big Anti Gravity Forces, which can lift up anything. Sylphs would be the most awesoe playeable race i would wish me for GW2, a winged race, with that I can fly in the high sky over the world lke the winged elfs of the game Perfect World.
That would make somewhat of FUN. Being able to to start flying, and to land, wherever you are in the persistant world.

As Undine versus that again, you can then just go into seas/lakes and dive into them, as long as you want, without any air problems, like other races, which would have to retake every while new air, being able to dive to the deepest points of seas/lakes, where only Undines can live, viewing underwater towns, fighting under water versus sea monsters and animals, like Sharks XD
Being able to have Sea pets lol... think only as Undine Ranger of taming a Shark *g* or a now it comes ..a Clown Fish lol *Findign Nemo rofl*, but most cool imo would be taming a Dolphin ^^.
under Water 3D real time Battles, whoa, what an imagination, that would be so cool because under water you have absolutely no movement limits, you can attack something from absolutely all sides and that very quick out from your own movement.
=========

@SC: i don't believe, that it would be such kinda weird, when each own race would also have its own unique style of gameplay, i would love that... when every race would be totally different to be played...then GW2 won't become boring ..never, each race being a total different play experience.
And i don#t think, its to hard as Vampire, to buy some Vials by day as the appearance of a normal human, then to kill ingame some Human Enemies, or what would be even cooler, when you could interact as vampire with NPC's...lure your victims into traps, where they are alone and where nobody sees you ..and then BITE *g* muahahaha

playing as a Vampire would be sure increadible fun , especially for players, Which take RP really serious, like me for example and I hope, GW2 will receive a much better RP flair, then GW1 with more playable races..so more..so better as said for the ingame culture feeling

PS. when Blood Meter reaches 0 and Vampire drinks no blood, the Vamp will receive a little Life Degeneration and will take more damage, because hes then in a state of physical weakness, that would be the balancing malus, for otherwise increased physical regenerations and better movement abilities...
shoudl Anet give each race really certain advantages/disadvanteges ..but we will see..hopefully anet gives us finally soon more information about GW2, or I become crazy *g*
the whole concept of the thread is fail. inherent racial abilities cause class extensions to never work. every class would be X race, and do X things with X skills, just like EVERY other MMO. sorry, but not everyone started playing GWs with the daunting hope that one day the devs would just flat out turn it into WoW.

oh...

and the vamp idea making you lose hp slowly after you bottom out of blood...
epic failure. that would crush all hopes of time sinks that the devs could ever want. imagine the boardwalk, and 300 dead vampires are laying on the ground because they've been out of blood for over 24 hours while trying to score tokens.
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